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- on CHANGEBLUEROLL
- global BLUEROLL
- set BLUEROLL to BLUEROLL + 1
- if BLUEROLL >= 5 then
- set BLUEROLL to 1
- end if
- if BLUEROLL = 1 then
- set the castNum of sprite 10 to 10
- end if
- if BLUEROLL = 2 then
- set the castNum of sprite 10 to 11
- end if
- if BLUEROLL = 3 then
- set the castNum of sprite 10 to 12
- end if
- if BLUEROLL = 4 then
- set the castNum of sprite 10 to 9
- end if
- updateStage()
- end
-